All abilities New World - New World RPG

All abilities New World

, All abilities New World
All abilities New World

On this page you will find all New World skills. Abilities of all weapons and all specializations: Sword and Shield, War Hammer, Great Axe, Hatchet, Bow, Musket, Rapier, Spear, Life Staff, Fire Staff, Ice Gauntlet.

Sword and Shield

, All abilities New World

Choose a specialization

Whirling blade

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You deal 145% weapon damage to all enemies within 2 meters. Cooldown 15 sec.

Empowered Stab

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A successful Heavy Attack will grant you 30% Empower for 5 seconds. (Empower effect increases damage)

Achilles Heel

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The final attack in a series of light attacks slows the enemy by 20% for 2 seconds.

Reverse stab

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A thrust attack that deals 175% weapon damage. Recovery time 20 sec.

Precision

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Sword critical attack chance increased by 10%

Opportunity

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Reduces enemy armor by 20%. This effect lasts 5 seconds.

Freeing Justice

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A successful Heavy Attack removes all negative effects from you

Unstoppable Stab

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The skill gets Grit. (Under the influence of the Grit effect, the skill cannot be interrupted by the enemy)

Mobility

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You move 33% faster while blocking

Counter Attack

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A successful block increases your damage by 10% for 20 seconds.

leaping Strike

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You jump 4 meters and deal 135% weapon damage. Cooldown 25 sec.

Opportunist

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You deal 10% more damage to slow targets

Tactical Strike

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The cooldown of the skill is reduced by 10% for each enemy hit

Final Strike

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The skill deals 50% more damage to targets with less than 30% health

Tactician

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Successful use of the skill reduces the cooldown of all sword skills by 25%

Confidence

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You deal 15% more damage while you are at 100% health

Critical Precision

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If you critically hit, your speed is increased by 20%

Cowardly Punishment

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If the skill hits the enemy in the back, then the slowdown is hung on the enemy for 8 seconds. (Slow)

Leadership

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While holding the sword, the damage of all party members is increased by 10%

Sturdy Shield

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Adds 15% to physical armor

Shield Rush

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You dash 5 meters, dealing 125% weapon damage and knocking the enemy down. Recovery time 20 sec.

Sturdy Grip

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When blocking melee attacks with a shield, stamina damage is reduced by 15%

Shield Bash

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Deals 50% weapon damage and stuns enemies in front of you for 2 seconds. If your sword is equipped with a Carnelian Gem, the ability provokes the enemy for 6 seconds

Elemental Resistance

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Reduces incoming magic damage of any type by 10%

Defensive Training

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You get 10% Fortify on block. (Reduces incoming damage)

High Grip

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When blocking ranged attacks with a shield, stamina damage is reduced by 15%

Intimidating Bash

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The skill deals 100% more damage and creates significantly more threat

One With The Shield

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Successfully blocking shields reduces the cooldown of all shield skills by 1%

Improved Rush

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On a successful attack, all enemies within 5 meters receive Weaken for 4 seconds. (Weaken reduces damage dealt)

Defiant Stance

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All incoming damage reduced by 30% for 8 seconds. If you have a Carnelian Gem in your sword, the ability taunts all enemies within 8 meters for 6 seconds.

Final Blow

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The third attack in a series of light attacks deals 15% more damage and creates more threat

Fortitude

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Your current and maximum health is increased by 10% while holding a sword

Final Count Down

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While your health is above 50%, incoming damage is reduced by 20%

Concussive Bash

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Stun duration is increased by 1 second.

Intimidating Rush

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On a successful attack, inflict 30% Slow on all enemies within 5 yards for 4 sec. (Slow slows down the enemy)

Recuperation

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All incoming healing and regeneration is 10% stronger

Restoration

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When the skill expires, you heal for 15% of your maximum health

Defensive Formation

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When blocked, reduces all damage taken by allies by 30% within 2 meters.

War Hammer

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Choose a specialization

Armor Breaker

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A powerful blow that penetrates 35% of the target’s armor and deals 120% weapon damage

Epitome Of Bonk

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All standard hammer attacks pierce an additional 10% armor

Hammer Time

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Heavy Hammer Attacks grant 10% Empower per second. (Empower increases damage)

Indomitable

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The skill gets Grit. (Under the influence of Grit, the skill cannot be interrupted by the enemy)

Exhaustive Attacks

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All hammer skills apply 10% Exhaust to the target for 3 seconds. (Exhaust slows down stamina regeneration rate – the effect does not stack)

Mighty Gavel

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Leap and hit with a hammer, dealing 120% weapon damage.

Hardened Steel

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Heavy Hammer Attacks gain Grit. (Under the influence of Grit, the skill cannot be interrupted by the enemy)

Lasting Trauma

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The skill hangs on the enemy 20% Rend for 2 sec. (Rend reduces enemy armor)

Summary Judgment

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Damage to enemies below 30% health increased by 20%

Contemption

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Heavy attack damage against enemies below 30% health, increased by 15%

Wrecking Ball

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Slam the ground, dealing 100% weapon damage and flattening enemies.

Quick Recovery

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Heavy Attacks reduce the cooldown by 7%

Impact Fracture

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The skill deals 25% more Stamina Damage

Safety Measures

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A successful attack with a skill grants 20% Fortify for 4 seconds. (Fortify reduces incoming damage)

Opening Act

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Increases ability damage against enemies with full health

Expedite

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A successful attack with this ability grants 30% Haste for 3 seconds. (Haste makes you move faster)

Power Through Pain

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If you received damage, then within 1 sec. you do 20% more damage

Breathing Room

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All enemies near the target hit by the ability will be knocked back 2 meters

Justice For All

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Pressing the left mouse button while performing an ability grants an additional attack dealing 150% weapon damage

Outnumbered

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Increases physical and magical defense by 5% for each enemy within 5 meters of you

Clear Out

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A blow with a wide swing that knocks the enemy back 4 meters and deals 110% weapon damage.

I Can Do This All Day

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Reduces stamina cost to block melee attacks by 30%

Shockwave

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Striking the ground with a hammer, causing an earthquake within 3 meters and dealing 90% weapon damage. Stuns enemies for 1.75 seconds. If you have a Carnelian Gem in your hammer, the ability provokes the enemy for 6 seconds

Power Cleaner

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A successful attack with this ability grants 10% Fortify for 4 seconds. all allies within 6 meters. (Fortify reduces incoming damage)

Guarded Sprint

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Reduces incoming damage by 10% while sprinting

Acceleration

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Light hammer attacks against enemies with active debuffs reduces the cooldown of hammer skills by 7%

Frailty

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The skill hangs 10% Weaken on the enemy for 5 sec. (Weaken damage reduction)

Facilitated Expedition

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A successful attack on an enemy with active debuffs grants you 10% Haste for 2 seconds. (Haste increases your speed)

Concussive Impact

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+ 15% damage against enemies with active debuffs applied using hammer skills

Path Of Destiny

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A powerful blow to the ground, provoking a surge of energy. Deals 125% weapon damage to all targets in its path

Meteoric Crater

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Increases the radius of the ability to 4 meters

Clean And Refreshed

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Cooldown is reduced by 5% for each enemy hit by the skill

Prevailing Spirit

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35% of Crowd Crusher skill damage converted to health

Seismic Waves

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The ability now dazes enemies

Resurgence

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After 2 light hammer attacks, reduces the duration of the debuffs on you by 25%. Fires no more than once every 5 seconds.

Swing Away

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Casting this ability gives you 30% Haste for 3 seconds. (The effect increases your speed)

Stimulated Reduction

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Cooldown is reduced by 5% for each enemy hit

Aftershock

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Enemies hit by the Crowd Control Effect will also be slowed by 20% for 4 seconds.

Great Axe

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Choose a specialization

Reap

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Using a poleaxe, you pull enemies within 5 meters in front of you and deal 110% weapon damage to them. If you have a Carnelian Gem in your ax, the ability taunts the enemy for 4 seconds.

Greed

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Light attacks with a poleaxe increase your damage by 5% for 5 seconds. (Effect stacks up to 3 times)

Executioners Speed ​​

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If your light attack hits 2 or more enemies, you gain 20% Haste. (You are moving faster)

Charge

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You rush at the enemy, running 10 meters and dealing 120% weapon damage the moment you reach the target, or by pressing the left mouse button. The ability cannot be interrupted by the enemy

Critical Gains

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When you critically hit with a poleaxe, you heal for 10% of the damage dealt

The Collector

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The ability’s range is increased to 8 meters

Deaths Embrace

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Ax attacks on the enemygums with less than 50% health ignore 10% of the target’s armor

Frenzied Momentum

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The skill now deals 120 – 140% weapon damage, depending on the distance traveled

Frustration

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If your attack is blocked, you will receive an effect that increases damage by 15% for 10 seconds. (Effect does not stack)

Execute

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A powerful attack that deals 200% weapon damage. Deals 300% weapon damage if the target is below 50% health.

Keen Edge

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Critical damage increased by 10%

Hunger

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You are now healed for 30% of the damage dealt by this ability

Critical Condition

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When using a poleaxe, the chance to crit on enemies with less than 30% health is increased by 15%

Unstoppable-greed

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The skill gains Unstoppable. (Ability cannot be interrupted by the enemy)

Unpredictable Strike

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While the ability is active, you can right-click to perform an attack that deals 140 – 165% weapon damage based on distance traveled

Feed

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Attacks against enemies with less than 30% health heal you for 10% of the damage dealt

Fatal Attraction

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After being pulled, you make an additional spin attack that deals 115% weapon damage

Executioner

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The ability is guaranteed to critically hit enemies with less than 30% health

Blood Lust

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You move 30% faster and deal 15% more damage while targeting an enemy within 15 meters. (Hold the crosshair on the enemy)

Maulers Resolve

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If you are hit while equipped with a poleaxe and have less than 50% health: 40 unitsher stamina will be restored.

Maelstrom

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A fast spin attack that pulls enemies closer to you and deals 110% weapon damage.

Heavy Pull

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Heavy Ax attacks pull enemies closer to you

Whirlwind

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You spin with a poleaxe, dealing 50% damage to all surrounding enemies. If the ability has dealt damage, then you continue to spin. Fires up to 4 times. Ability does not deal critical hits

Storms Reach

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The ability pulls enemies in a 50% larger radius

Enduring Strike

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Heavy Attacks gain Grit. During a Heavy Attack, incoming damage is reduced by 20%. (Attack cannot be interrupted while under the influence of Grit)

Gusting Winds

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The skill can now trigger up to 7 times in a row

Gravity

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After pulling, you hold enemies for 30% longer

Absorb

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While casting the ability, you ignore all incoming projectile damage

Gravity Well

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You throw an ax, which creates a whirlwind at the point of impact. Enemies are pulled to the center of the vortex for 3 seconds, after which the vortex explodes, dealing 125% weapon damage. The area of ​​action is 10 meters.

Unending Winds

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You move 50% faster while this ability is active

No Reprieve

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You perform an additional attack that pulls enemies in and deals 110% weapon damage

Revenge

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If you block an attack with a poleaxe, your damage is increased by 5% for 5 seconds. Effect stacks up to 3 times

Crowded Well

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Vortex explosion damage is increased by 10% for each enemy captured by the whirlwind

Surrounded

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If you are surrounded by 3 or more enemies, the ability deals 30% more damage

Center-Of-Attention

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Your damage is increased by 10% if you are armedax and there are 3 or more enemies within 4 meters from you

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Your armor is increased by 10% if you are armed with an ax and there are 3 or more enemies within 4 meters of you

Unyielding

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Allies gain 20% Fortify while in the vortex’s area of ​​effect. (Fortify reduces incoming damage)

Maulers Fury

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Attacks with a poleaxe increase damage by 3% for 3 seconds. The effect stacks up to 10 times

Hatchet

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Choose a specialization

Enraged Strikes

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Light and Heavy Attacks deal 20% more damage to targets below 30% health

Berserk

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Turns on berserk mode for 15 sec. You deal 20% more damage. If a Carnelian Gem is inserted, the ability provokes all enemies within 8 meters for 8 seconds.

Accumulated Power

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3 successful light attacks against the same target grant 30% Empower for 3 seconds or until the next attack. (The effect increases your damage)

Feral Rush

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You dash towards the target and make two attacks. The first attack deals 115% weapon damage, the second – 130%

On The Hunt

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Increases speed by 20% in berserk mode

Relentless Fury

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Successful Heavy Attack grants 30% Empower for 3s or 4 Attacks (Increases Damage)

Desperate Refresh

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The cooldown of all skills is reduced by 2% when hitting an enemy if you have less than 30% health

Dispatch

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The skill deals 20% more damage to enemies with less than 30% health

Against All Odds

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Base damage increased by 10% for each enemy within 5 meters

Berserking Refresh

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While the berserker is active, you regain a portion of your health every 5 seconds. The amount of health returnedincreases depending on the duration of the berserk

Raging Torrent

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You make 4 quick attacks, each of which deals 90% weapon damage

Crippling Strikes

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If the skill hits the enemy in the back, then hangs on the target Root for sec. (Effect immobilizes enemy)

Berserking Purge

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Enabling berserk mode removes all Crowd Control effects (Stuns, Slows, Roots)

Fortifying Strikes

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3 successful light attacks against the same target grant 15% Fortify for 3 seconds.

Aggressive Approach

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A successful attack with this ability grants 20% Haste for 6 seconds. (The effect increases your speed)

Frenzied Purge

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Hitting an enemy when your health is less than 30% will remove all Bleed, Burn, Poison effects

Uninterruptible Berserk

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While in berserk mode, you cannot be stunned and your attacks cannot be interrupted

Final Blow

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Press the left mouse button to perform a final attack dealing 120% weapon damage

Defy-Death

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When you take lethal damage, you don’t die. Instead, you become invulnerable to damage for 3 seconds, and your health is reduced to 50

Rending Throw

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Throw an ax, dealing 110% weapon damage and hanging 10% Rend on the target for 10 seconds. (Effect reduces enemy armor)

Aimed Throw

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Replaces a block with an aimed throw that deals 95% weapon damage. Hold the right mouse button to throw. Each roll costs 20 stamina

Critical Throw

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Ax Throws can now critically hit and Headshot. Critical chance increased by 5%

Targeted Impact

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Rend effect is increased to 15% if the distance to the enemy is more than 8 meters

Social Distancing

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Ax throws with a bounce, dealing 130% weapon damage and slowing the target by 15% for 3 seconds.

On Fire

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Every third successful attack with a throwing ax is guaranteed to be critical

Rejuvinating Crits

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Successful Critical Light Attacks or Aimed Trow Restore 10 Stamina

Opportunistic

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The skill deals an additional 20% damage to the target with active negative effects

Refreshing Throws

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Light attacks or Aimed Throw attacks against targets with active debuffs reduce skill cooldowns by 5%

Quick Power

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Movement speed is increased by 30% for 3 seconds if the skill hits a target with active negative effects

Infected Throw

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Throw an ax, dealing 150% weapon damage and placing 30% Disease and 10% Weakens on the target for 5 seconds. (Disease reduces target healing, Weakens reduces target damage)

Stay Back

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Slow effect increases to 25% for 4 seconds.

Exploitation

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Any attacks are 15% stronger against targets with active debuffs

Mortal Power

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Increases the duration of the negative effects of the skill to 8 seconds, if the target is less than 30% health

Second Wind

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Attacking a target with active debuffs will reduce the skill recharge time by 20%

Boot And Rally

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Light and Aimed Throw attacks restore 10 stamina when attacking targets with active debuffs

Adrenaline Rush

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Dash or roll for 2 sec. after using any ability, it will consume 25% less stamina

Aerial Transmission

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The skill creates a three-meter area at the point of impact for 3 seconds. All enemies in the area receive the Disease debuff

Persistent Hinderance

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Any attacks are 15% stronger, against targets with active debuffs

Bow

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Choose a specialization

Evade Shot

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5m bounce shot that deals 125% weapon damage

Evasive Tactics

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You deal 20% more damage for 5 seconds. after dodging

Catch Me If You Can

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If there are 3 or more enemies within 3 meters of you, you gain 20% Haste. (The effect increases the speed)

Impale

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Attacking a target with full health slows them down by 10% for 2 seconds.

Evasive Knockback

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The skill knocks back enemies 2 meters

Closing In

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Hitting enemies with less than 50% health reduces the cooldown of bow skills by 5%

Rain Of Arrows

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You rain arrows in a 7m wide area and deal 150% weapon damage

Poison Shot

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You shoot an arrow that creates a cloud of poison at the point of impact, 3 meters in diameter for 10 seconds. Enemies caught in the cloud take 10% weapon damage per second for 20 seconds.

Dodge And Weave

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You gain 10% Haste for 2 sec. after dodging. (The effect increases the speed)

Hunters Insight

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Attacks against an enemy with debuffs restore 5 stamina

Barbed Arrows

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The skill inflicts Bleed on the target, which deals 85% weapon damage over 12 sec. (Effect stacks up to 3 times)

Infected Arrows

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Damage increased to 12%

Go The Distance

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The skill now grants 15% Haste for 5 seconds.

Archer’s Speed ​​

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Gives 10% Haste for 5 seconds when you switch to bow. (Not more than once every 10 seconds)

Direct Hit

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If you hit the enemy directly, the skill deals 200% more damage

Mark

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You deal 10% more damage to enemies with active debuffs

Battle Precision

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Debuffs last 20% longer

Hooked Arrows

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The skill now slows the enemy by 15% for 4 seconds.

Knee Shot

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Hitting the legs slows the target by 10% for 2 seconds.

Long Range

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Damage to enemies at a distance of 10 meters or more increased by 20%

Penetrating Shot

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A shot that deals 150% weapon damage and penetrates all enemies up to 100 meters away

Aim True

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Increases arrow speed on heavy attacks. Heavy Attack Damage + 30%

Finishing Shot

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If the target’s health is below 50%, you deal 20% more damage

Blood Soaked Arrow

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Each subsequent target takes 10% more damage. (Maximum 50%)

Unbreakable Focus

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You take 20% less damage while aiming

Splinter Shot

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You shoot an arrow, which splits into 3 arrows after 10 meters. Each arrow deals 50% weapon damage

Rapid Shot

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You shoot 3 arrows – one by one. The first two deal 100% weapon damage, the last arrow deals 125% weapon damage and knocks back the enemy

Deep Strike

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The skill deals 20% more damage to targets 20 meters and beyond

Opening Strike

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Heavy Attacks deal 20% more damage to targets at full health

Scatter Shot

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Now splits into 5 arrows

Rapid Accuracy

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If all 3 arrows hit the same target, the cooldown is reduced by 50%

Surprise Attack

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If you have not dealt damage for the last 10 seconds, then you do 20% additional damage

Arrow Range

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Increases the arrow’s range by 100% before gravity is applied to it. (Flight range in a straight line)

Final Blow

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Third Arrow deals 25% extra damage

Hawkeye

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When you do a Headshot, 10% of the damage dealt is converted to health

Bullseye

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Bow Critical Rate + 10%

Calculated

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Reduces the cooldown of a skill by 10% for each arrow hitting the target

Concussion

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Your Headshot deals 20% more damage and has a 50% chance to return the arrow to the quiver

Musket

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Choose a specialization

Critical Reload

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If you fire 3 Headshots with a frequency of no more than 10 seconds between them, the musket will reload instantly

Power Shot

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Add more gunpowder to deal 150% weapon damage with your next attack. Not compatible with other Overload skills

Called Shot

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If you keep the enemy on the front sight for more than 3 seconds, the damage increases by 15%

Powder Burn

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Add more gunpowder to deal 110% weapon damage with your next attack and set the enemy on fire for 20% weapon damage per second for 9 seconds. Not compatible with other Overload skills

Greater Accuracy

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Removes accuracy penalty when shooting while moving

Initial Engagement

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A successful attack with a skill grants 10% Empower for 5 seconds. (Effect increases damage)

Empowering Headshot

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Headshot grants 10% Empower for 5 sec. (Effect increases damage)

Backdraft

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Normal Musket Shots deal + 12% damage to burning enemies

Ballistic Advantage

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Removes the damage reduction of regular musket shots at targets over 50 meters away

First Blood

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+ 10% damage against targets at full health

Shooter’s Stance

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You move to the shooter’s stance, which increases the effectiveness of shooting. Shots deal 100% weapon damage. The aiming angle is limited to 180 °, the speed is reduced to zero, the accuracy is increased by 10%, the reload speed is increased by 75%. After 3 shots, you exit the rack

Chronic Trauma

, All abilities New World

If you make Headshot with a skill, the burn time is extended to 13 seconds.

Bullseye

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Headshot skill reduces the cooldown of the skill by 15%

Called Shot Resupply

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Headshots with normal shots reduces the cooldown of all musket skills by 10%

Shoot More

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The number of shots per stance increased to 5

Hit Your Mark

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Increases critical damage and Headshot damage depending on the distance to the target. Maximum + 30% for a target at a distance of 100 meters

Heightened Precision

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While aiming, each successful shot increases damage by 2.5%. The bonus will reset to zero if you stop aiming or more than 5 seconds pass between shots. (Stacks up to 10 times)

Marksman

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If 3 shots in a row hit the same target, the cooldown of all musket skills will be reduced by 25%

Sniper

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Adds 3x magnification to the scope, use the mouse wheel to zoom in. Increases damage of all Headshots by 25%

Salt On The Wounds

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+ 15% damage against enemies with less than 30% health

Traps

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Throw a trap for 20 sec. When triggered, immobilizes the target for 3 seconds

Back It Up

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Movement speed when walking / shooting is increased by 30% if there are enemies within 8 meters

, All abilities New World

Add more gunpowder to deal 120% weapon damage with your next attack, stun the target and knock them back 3 meters. Not compatible with other Overload skills

Weakened Defense

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Standard attacks deal double stamina damage to enemies covered by a shield. Penetrates 10% of the armor of an enemy that is not covered by a shield

Trapped Damage

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Traps hang Rend, + 20% damage to trapped targets for 3 seconds.

Empowering Weakness

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A successful attack on a target with an active debuff grants 10% Empower for 5 sec. (Effect increases damage)

Lasting Impression

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The skill now hangs 10% Exhaust for 8 sec. (The effect decreases the speed of stamina recovery)

Hustle

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When dodging, gives 30% Haste for 3 seconds. (The effect increases the speed)

Sticky Bomb

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A bomb that can be thrown at close range and that sticks to anything it comes into contact with. Detonation occurs 5 seconds after impact, dealing 175% weapon damage to all targets within 3 meters

Energy Burst

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Hitting a target with an active debuff will restore 20 stamina

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Scent of Blood

, All abilities New World

100% of damage to trapped enemies is converted to health

Tactical Reload

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Dodging reloads the musket. Cooldown: 6 sec.

Unflinching Walk

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Exploding Sticky Bomb restores 40 Stamina

Supplementary Repulsion

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Targets hit by this skill are slowed by 10% for 8 seconds.

Double Trap

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Ability to have two active traps

Kick ’em When They’re Down

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Deals 10% additional damage to targets with active debuffs

Sticky Slow

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Direct hits from a sticky bomb slow the target by 15% for 5 seconds.

Lethal Combo

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Musket damage is increased by 25% if the target is hit by any Trapper ability

Rapier

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Choose a specialization

Tondo

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Hit targets in front of you. Deals direct damage and bleeds for 100% weapon damage over 12 sec. The effect stacks up to 3 times, updating the previous ones

Refreshing Strikes

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Each successful attack reduces the cooldown of all skills by 1%

Engarde

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+ 10% damage to target with over 50% health

Flurry

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Get into a stance and unleash 5 quick piercing attacks, each dealing more damage. The skill can be interrupted at any time

Unerring

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+ 5% damage to the target with bleeding from the rapier

Flourish and Finish

, All abilities New World

You perform Flourish by knocking back enemies. Click the left mouse button at the end of the Flourish execution to complete the Finish. Finish will absorb all target bleeds received with the rapier, ndealing 110% of their potential damage instantly

Overwhelm

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Each subsequent hit while standing deals 25% more damage per block

Thirst For Blood

, All abilities New World

Reduces the cooldown of a skill by 10% when applying the first stack of bleeding

With Flair

, All abilities New World

Both stages of the skill gain Grit (Cannot be interrupted by the enemy)

Light Edge

, All abilities New World

+ 8% damage for 2 light attacks mid-streak

Fleeting Strikes

, All abilities New World

Each successful hit while standing reduces the cooldown of the skill by 7%

And Again

, All abilities New World

Each successful attack with a skill, even if blocked, reduces the cooldown of the skill by 25%

Heavy Puncture

, All abilities New World

Heavy Attacks extend the duration of the bleed on the target by 2 seconds. The effect extends even to future bleeds within the same stack. Only works with bleeding applied with a rapier

Swagger

, All abilities New World

Successful completion of Finish will restore 20 stamina

To the Bone

, All abilities New World

Each strike while standing increases the duration of the bleed by 1 second. The effect extends even to future bleeds within the same stack. Only works with bleeding applied with a rapier

Proper Spacing

, All abilities New World

+ 100% damage from skill to target at a distance of 4 meters or more

Fuel

, All abilities New World

Each tick of bleeding inflicted by Tondo reduces the cooldown of this skill by 3.5%

Finalize

, All abilities New World

The final strike while standing stuns the target

Bloody End

, All abilities New World

Finish now deals 150% potential bleed damage

Desperation

, All abilities New World

Deals 10.0% more damage when your stamina is below 40%

Evade

, All abilities New World

A small dash in the direction of movement, interrupting all animations and giving a short-term invulnerability. During the dash, you can perform a very fast light attack

Controlled Breathing

, All abilities New World

Each successful hit restores 3 points of stamina

Riposte

, All abilities New World

You assume a defensive stance for 1 sec. If during this time you are attacked, you carry out a counterattack, stunning the enemy for 1.5 seconds. During the use of the skill, you are invulnerable. When a Carnelian Gem is inserted into the rapier, taunt enemies within 5 meters for 4 seconds. (Monsters will only attack you)

Breathe In

, All abilities New World

Using the skill restores 20 stamina

Perfectionist

, All abilities New World

+ 10% damage if you are at full health

Fleche

, All abilities New World

You transform into a whirlwind of blades and dash 10 meters. The skill deals 145% weapon damage and pierces enemies

Insult to Injury

, All abilities New World

Using the skill grants Grit for all your attacks for 3 seconds.

Red Curtains

, All abilities New World

A critical hit reduces the cooldown of all skills by 5%

Allegro

, All abilities New World

Using this skill increases Haste by 20% for 3 seconds.

Quick Lunge

, All abilities New World

Killing with this skill reduces its cooldown by 80%

Priority

, All abilities New World

A successful counterattack reduces the cooldown of all rapier skills by 20%

Adagio

, All abilities New World

Dash forward grants + 15% damage for your next light attack. The effect disappears after an attack or after 1 second.

Swiftness

, All abilities New World

+ 3% Haste for 4 seconds for each successful hit. Folds up to 5 times. (The effect increases the speed)

Backside

, All abilities New World

+ 15% damage to the next critical attack after using the skill. The effect is active for 5 seconds.

Lasting Consequence

, All abilities New World

Stun duration increased to 2 seconds.

Crescendo

, All abilities New World

Each successful single light attack reduces the skill cooldown by 30%

Interruption

, All abilities New World

Press the left mouse button while applying a skill to interrupt it. In this case, the skill will deal 115% more damage

Momentum

, All abilities New World

The next light or heavy attack after using the skill will take + 25% damage. The effect disappears after an attack or after 3 seconds.

Spear

, All abilities New World

Choose a specialization

Deadly Consistency

, All abilities New World

+ 10% damage on consecutive heavy attacks against a single target

Javelin

, All abilities New World

Throw a spear, dealing 125% weapon damage and stunning the target on hit

Deadly Reach

, All abilities New World

+ 10% chance to crit on enemies at a distance of 3 meters or more

Refreshing Reach

, All abilities New World

Successful heavy attacks reduce the cooldown of all spear skills by 15%

Forceful Impact

, All abilities New World

The skill knocks back the target on hit

Evasive Maneuvers

, All abilities New World

Dodging uses 20% less Stamina for 2 seconds after successful hits

Sweep

, All abilities New World

A sweeping leg attack that deals 75% weapon damage and knocks down enemies

Cyclone

, All abilities New World

A spinning attack that deals 110% weapon damage. Knocks enemies back 3 yards and slows them down by 50% for 3 seconds.

Invigorating Crits

, All abilities New World

Crits restore 20 stamina

Merciless Strength

, All abilities New World

+ 25% damage to downed targets

Tenacious Sweep

, All abilities New World

The skill gains the Grit effect and cannot be interrupted by the enemy

Invigorating Combo

, All abilities New World

Recovers 25 points of stamina for each hit with a skill

Refreshing Precision

, All abilities New World

Headshot reduces skill cooldown by 50%

Defensive Stance

, All abilities New World

Successful Heavy Attacks grant Fortify, reducing incoming damage by 15% for 2 seconds.

Coup de Grâce

, All abilities New World

Press the left mouse button while using Sweep for an additional attack dealing 125% weapon damage

Strong Momentum

, All abilities New World

The skill gains the Grit effect and cannot be interrupted by the enemy

Strong Conditioning

, All abilities New World

+ 30% stamina regeneration rate if your stamina is below 50%

Deadly Distance

, All abilities New World

+ 2.5% damage per meter the distance traveled by the spear. (Maximum + 100%)

Reserved Strength

, All abilities New World

+ 25% damage while at full stamina

Precise Jabs

, All abilities New World

+ 5% crit chance for light attacks

Skewer

, All abilities New World

You dash with a thrust that deals 125% weapon damage. Bleeds the target for 10% weapon damage per second for 10 seconds

Refreshing Jabs

, All abilities New World

The second attack in the chain of light attacks reduces the cooldown of all spear skills by 10%

Perforate

, All abilities New World

Three fast piercing attacks, each dealing 70% weapon damage and inflicting Rend, which reduces the target’s damage absorption by 5% for 10 seconds. Cooldown: 12 sec.

Crippling Jabs

, All abilities New World

The last attack in a chain of light attacks slows the target by 30% for 3 seconds if the target is below 30% health

Deadly Ambush

, All abilities New World

+ 20% damage against targets at full health

Finishing Blows

, All abilities New World

+ 15% damage against targets below 30% health

Unerring Precision

, All abilities New World

+ 20% damage against targets with an active Grit effect

Follow Through

, All abilities New World

Critical attacks increase your damage by 20% for 10 seconds.

Vault Kick

, All abilities New World

Leaning on the spear, you dash forward and kick. Deals 75% weapon damage, stuns the target for 1.5 seconds. If a Carnelian Gem is inserted into the spear, the skill provokes the enemy for 2 seconds. (Monsters will only attack you)

Rupturing Strikes

, All abilities New World

Rend effect increased to 10% for each attack with a skill against targets with more than 50% health

Deep Wound

, All abilities New World

Bleeding duration increased to 15 seconds.

Aggressive Maneuvers

, All abilities New World

The first successful attack with a skill within 2 seconds after dodging reduces the cooldown of all spear skills by 20%

Relentless Blows

, All abilities New World

A successful attack on a target with less than 50% health increases damage by 20% for 5 seconds.

Impactful Strikes

, All abilities New World

Dazes the enemy if all three hits hit the target

Exacerbating Crits

, All abilities New World

Spear Critical Hits increase the duration of debuffs and bleed by 20%

Exposed Wounds

, All abilities New World

+ 15% crit chance against bleeding targets

Continuous Motion

, All abilities New World

A successful attack with a skill reduces the cooldown of other spear skills by 30%

Exploited Weakness

, All abilities New World

+ 10% damage for each debuff placed on the target. (Maximum up to 30%)

Life Staff

, All abilities New World

Choose a specialization

Divine Embrace

, All abilities New World

Heals the target for 150% weapon damage. Mana cost 25

Absolved

, All abilities New World

Light and Heavy Attacks no longer cost mana

Privilege

, All abilities New World

Divine Embrace cost reduced to 20 mana

Sacred Ground

, All abilities New World

For 15 seconds, creates an area in which allies are healed for 20% weapon damage per second. Mana cost 15

Mending Touch

, All abilities New World

Heavy Attacks now remove 1 debuff when hitting an ally

Blissful Touch

, All abilities New World

Light attacks now heal the target for 20.0% weapon damage when hitting an ally

Desperate Speed ​​

, All abilities New World

When you heal an ally with less than 50% health, the cooldown of the staff of life is reduced by 10%

Holy Ground

, All abilities New World

Stamina and mana recovery is increased by 100% in the area of ​​effect

Revitalize

, All abilities New World

A successful light attack reduces the cooldown of all skills by 5%

Splash of Light

, All abilities New World

Heals you and all party members for 50% weapon damage. Cost: 15 Mana

Shared Struggle

, All abilities New World

If the target is less than 50% health, heals an additional target within 8 meters

Blessed

, All abilities New World

The power of incoming healing is 50% higher in the area of ​​effect of the skill

Enchanted Justice

, All abilities New World

During the battle, you can activate the healing aura, it acts for you and nearby allies within a radius of 4 meters. (Heals 10% of equipped weapon damage per second for 6 seconds.

Shared Recovery

, All abilities New World

If you heal a target below 50% health, gain 3% of your maximum mana

Rebound

, All abilities New World

If the second target also had less than 50% health, heals another target within 8meters

Sacred Protection

, All abilities New World

While holding the staff of life, all party members gain + 10% base health

Intensify

, All abilities New World

Heavy Attacks increase healing by 10% for 10 seconds. (Folds up to 3 times)

Purify

, All abilities New World

Splash of Light also removes 1 debuff

Divine Blessing

, All abilities New World

If an ally is below 50% health, your heals are 30% stronger

Orb of Protection

, All abilities New World

Shot with a sphere of good. When it hits an ally, it grants Fortify (+ 15% damage absorption) for 20 seconds and heals for 10% weapon damage. Deals 146% weapon damage when hitting an enemy. Cost 16 mana

Bend Light

, All abilities New World

Your healing is 20% stronger for 5 seconds after dodging

Defensive Light

, All abilities New World

Blocking a Melee Attack Restores 5% of Maximum Mana

Protectors Blessing

, All abilities New World

Upon hitting an ally, restores health over 10 seconds. (recovery heals in the amount of 7.5% of the equipped weapon’s damage per second)

Protectors Touch

, All abilities New World

Successful light and heavy attacks grant + 15% damage absorption for 3 seconds.

Beacon

, All abilities New World

Shot a projectile of light. Deals 146% weapon damage on hit. Sticks to the target and heals all allies in the area for 20% weapon damage per second for 10 sec. Cost: 16 Mana

Shared Protection

, All abilities New World

Upon hitting an ally, it restores health and also receives the Fortify effect. (Regeneration heals at the rate of 7.5% of the equipped weapon’s damage per second) (Fortify reduces incoming damage)

Protector’s Strength

, All abilities New World

Your healing is 10% stronger if you have a buff

Lights Embrace

, All abilities New World

Heals an ally for 100% weapon damage and + 30% for each buff on intactand. Cost 18 mana. Cooldown: 4 sec.

Infused Light

, All abilities New World

50% more radius

, All abilities New World

When hitting an ally, the effect applies to all allies within 3 meters of the target

Inspire

, All abilities New World

The skill also restores 25 stamina targets

Balance

, All abilities New World

If you are hit with less than 50% health, you are hastened by 10% for 5 seconds. (Not more than 1 time in 20 sec.)

Radiance’s Blessing “

, All abilities New World

Spirits United

, All abilities New World

Speed ​​up mana regeneration by 3% for you and your party members

Connection

, All abilities New World

When a skill heals an ally, you recover 1% of the maximum MP for each buff on the target

Glowing Focus

, All abilities New World

Buffs outgoing from you last 20% longer

Speed ​​of Light

, All abilities New World

The skill also speeds up allies by 20% for 3 seconds.

Magnify

, All abilities New World

The Lights Embrace skill extends the duration of all life staff buffs by 2 seconds.

Fire Staff

, All abilities New World

Choose a specialization

Pillar of Fire

, All abilities New World

A small area strike that deals 134% weapon damage. Cost 15 mana. Cooldown: 10 sec.

Spell Focus

, All abilities New World

Successful Heavy Attacks restore 5% of maximum Mana

Fiery Restoration

, All abilities New World

Successful Heavy Attacks reduce the cooldown of Fire Staff skills by 10%

First Strike

, All abilities New World

The skill deals 40% more damage to targets with full health

Meteor Shower

, All abilities New World

You unleash up to 32 meteors on your target, each dealing 34% weapon damage. Cost 30 mana (5 mana / sec.)

Clear Mind

, All abilities New World

Gives 10% Empower if your MP level is above 50%. (Effect increases damage)

Arson Advantage

, All abilities New World

You restore 10% of your maximum MP for each enemy hit by the skill

Immolation

, All abilities New World

Each hit restores 1% of your maximum mana

Singe

, All abilities New World

Fire Staff critical strikes inflict burning, dealing 3% weapon damage per second for 6 seconds

Fireball

, All abilities New World

You throw a heavy Fireball that explodes at the point of impact, dealing 140% weapon damage and leaving behind a burning field with a diameter of 3 meters for 6 seconds. A burning field deals 10% weapon damage per second. Mana cost 25

Spellslinger

, All abilities New World

+ 15% to crit chance with skills

Fiery Determination

, All abilities New World

The skill can no longer be interrupted by the enemy

Clear Casting

, All abilities New World

If you haven’t taken damage in the last 3 seconds, you deal 10% more damage with your next hit or skill

Scorched Earth

, All abilities New World

The duration of the burning field has been increased to 9 seconds.

Prophet of a Fire God

, All abilities New World

While holding Fire Staff, your critical damage is increased by 20%

Flare

, All abilities New World

Heavy Attacks no longer cost mana

Judgment of Helios

, All abilities New World

The number of meteors increased by 25%

Catch

, All abilities New World

A direct Fireball hit restores you 10% of your maximum MP and reduces the cooldown of all Fire Staff skills by 7%

Runes of Helios

, All abilities New World

Casting fire spells creates a fire rune on the ground, increasing spell damage by 30% while standing on it. The rune lasts 7 seconds. Cooldown: 30 sec.

Pyromania

, All abilities New World

While holding Fire Staff and have less than 50% health, your damage is increased by 20%

FlameThrower

, All abilities New World

You create a stream of flame, dealing 34% weapon damage per second to all enemies in its path. Each successful hit sets the enemy on fire with 3% weapon damage per second for 6 sec. Cost 5 mana / sec.

Incinerate

, All abilities New World

You create a fiery explosion around you, dealing 130% weapon damage and knocking enemies back 3 meters. Each successful hit sets the enemy on fire with 3% weapon damage per second for 6 sec. Cost 22 mana. Cooldown: 12 sec.

Heat Up

, All abilities New World

Recover 5% of maximum mana when blocking melee attacks

Fire’s Reach

, All abilities New World

Flame range increased by 50%

, All abilities New World

You gain 10% Fortify for 2 seconds when you deal Burn Damage. (Fortify effect reduces incoming damage)

Scorched

, All abilities New World

Each hit with a skill applies an additional burning effect

Kindle

, All abilities New World

Burning effect lasts 20% longer

Infernal Flames

, All abilities New World

Base skill damage increased by 25%

Burn Out

, All abilities New World

Slide forward, leaving a trail of fire behind you, igniting enemies with 5% weapon damage per second for 13 seconds. Cost 30 mana

Cauterize Wounds

, All abilities New World

20% of the damage dealt by the skill is converted to health

Pyro Dancer

, All abilities New World

Now the skill is restored instantly

Watch it Burn

, All abilities New World

Light attacks set enemies on fire for 3% weapon damage per second for 6 seconds.

All In

, All abilities New World

The cooldown of all Fire Staff skills is reduced by 2% for each enemy hitting the dey zoneskill effects

Flame out!

, All abilities New World

Incinerate deals damage twice

Trial by Fire

, All abilities New World

When you receive damage, you create a field of fire around you, dealing 5% weapon damage to all enemies within 4 meters. Activated when taking damage in battle, lasts 10 seconds

Combat Speed ​​

, All abilities New World

Using Fire Staff skills increases your haste by 20% for 5 seconds.

Heat It Up!

, All abilities New World

Skill range increased by 50%

Reheat

, All abilities New World

If you haven’t used the Fire Staff skill for 6 seconds, your mana recovery is increased by 400%

Ice Gauntlet

, All abilities New World

Choose a specialization

Cold Reach

, All abilities New World

The damage of light and heavy attacks against enemies located at a distance of 15 meters or more is increased by 15%

Ice Spikes

, All abilities New World

You create a wave of ice spikes 8 meters long. The wave ends with a large spike, dealing severe damage and knocking back enemies. Press LMB before the wave travels all the way to trigger the big spike ahead of time. Mana cost 15

Critical Rejuvenation

, All abilities New World

Critical hits restore 15 mana

Energized Critical

, All abilities New World

Critical damage of Frost skills increased by 15% while you are at full stamina

Refreshing Spikes

, All abilities New World

The cooldown of the skill is reduced by 10% if the large spike reaches the target

Ice Storm

, All abilities New World

You create an ice storm with a radius of 5 meters and a duration of 5 seconds, which slows down enemies and damages them. Creates a snowy area. Enemies in the storm area are slowed by 25%. Range 20 meters. Mana cost 25

Wind Chill

, All abilities New World

You create a directional stream of icy wind, a range of 7 meters and a duration of 2 seconds. The first 5 meters of the stream push enemies away, the last 2 meters have a 20% increased damage, but do not have a knockback effect. You can movebe, applying skill. Mana cost 20

Empowered Spikes

, All abilities New World

Great Spike damage increased by 20% against enemies with less than 30% health

Gathering Storm

, All abilities New World

A series of 3 successful consecutive light attacks against the same target restores 15 mana

Weakening Gust

, All abilities New World

Damage against targets with less than 50% health, in the area of ​​the storm, increased by 10% for 3 seconds.

Enduring Chill

, All abilities New World

Skill duration increased by 1 sec.

Deadly Path

, All abilities New World

Wave of Thorns now dazes targets and deals 10% more damage. Does not apply to large spike damage

Critical Frost

, All abilities New World

Crit rate on enemies in a snowy area or under the effect of Frostbite increased by 20%

Storm Summoner

, All abilities New World

The cost of the skill is reduced by 80% while you have full mana

Chilling Blast

, All abilities New World

The last 2 meters of the skill now deal 25% increased damage

Heavy Freeze

, All abilities New World

Heavy attacks on an enemy while affected by Ice Storm or Frostbite freeze them for 1 second.

Spiky Reach

, All abilities New World

Large spike now explodes in a hail of debris, dealing damage over a larger area. Shards have a range of 6 meters and deal 75% of the damage of a large spike

Punishing Storm

, All abilities New World

+ 10% damage for each enemy in the area of ​​Ice Storm

Ultimate Chill

, All abilities New World

Ice Skills hang Frostbite on enemies, increasing Ice Damage by 35% for 3 seconds.

Blocking Stamina

, All abilities New World

Blocking with a gauntlet converts 3 megapixels to 15 stamina per hit blocked

Ice Pylon

, All abilities New World

You create an Ice Pylon that attacks enemies with ice projectiles for 15 seconds or until it is destroyed. Dalnostb action 20 meters. Creates a snowy area with a radius of 1 meter. Mana cost 15

Quick Frost

, All abilities New World

In a snowy area, your speed is increased by 10%

Ice Shower

, All abilities New World

You form an ice curtain 1 meter wide and 5 meters long for 4 seconds. Enemies in the area of ​​effect of the skill will receive Frostbite. The effect blocks sprint and evasion, slows down by 50% and lasts for another 1 second after the enemy leaves the area of ​​effect of the skill. Mana cost 25

Greater Pylon

, All abilities New World

Damage to slowed targets increased by 10%

Empowered Frost

, All abilities New World

Casting spells in a snowy area recovers 3 mana

Enduring Shower

, All abilities New World

Skill duration increased to 7 seconds.

Frozen Touch

, All abilities New World

Slows enemies by 25% for 2 seconds when they hit you with a melee attack while you are at 100% health

Pylon Regen

, All abilities New World

If Ice Pylon does not take damage for 5 seconds, it fully restores health

Entombed

, All abilities New World

You transform into a block of ice, becoming immune to any damage and greatly increasing the rate of mana regeneration. The block of ice lasts 10 seconds and can be broken. You can destroy the block ahead of schedule by pressing the right mouse button or explode the block by pressing the left mouse button and spending 20 mana, which will knock enemies back and damage them. Cost of 10 mana

Quick Shower

, All abilities New World

You or your ally will gain + 25% speed for 2 seconds when crossing the veil

Pylon Dodge

, All abilities New World

Dodging with full stamina will increase Ice Pylon’s rate of fire by 3 seconds.

Refreshing Frost

, All abilities New World

Using skills in a snowy area reduces the cooldown of all ice skills by 20%

Strengthened Tomb

, All abilities New World

Exploding a block of ice increases your defense by 25% for 3 seconds.

Frigid Showers

, All abilities New World

Frostbite also applies a Rend effect that reduces defense by 10%

Defiant Freeze

, All abilities New World

Using ice skills also gives you 20% Fortify for 2 seconds. (The Fortify effect reduces incoming damage)

Pylon Refresh

, All abilities New World

Successful Ice Pylon attacks extend Ice Pylon’s lifetime by 1 second.

Cleansing Tomb

, All abilities New World

Using the skill removes all debuffs from you

Ultimate Frost

, All abilities New World

Doubles Ice Pylon’s health and increases the radius of the snow area to 5 meters. Doubles the effects of Quick Frost and Empowered Frost

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