On this page you will find all New World skills. Abilities of all weapons and all specializations: Sword and Shield, War Hammer, Great Axe, Hatchet, Bow, Musket, Rapier, Spear, Life Staff, Fire Staff, Ice Gauntlet.
Sword and Shield



Choose a specialization
Whirling blade



You deal 145% weapon damage to all enemies within 2 meters. Cooldown 15 sec.
Empowered Stab



A successful Heavy Attack will grant you 30% Empower for 5 seconds. (Empower effect increases damage)
Achilles Heel



The final attack in a series of light attacks slows the enemy by 20% for 2 seconds.
Reverse stab



A thrust attack that deals 175% weapon damage. Recovery time 20 sec.
Precision



Sword critical attack chance increased by 10%
Opportunity



Reduces enemy armor by 20%. This effect lasts 5 seconds.
Freeing Justice



A successful Heavy Attack removes all negative effects from you
Unstoppable Stab



The skill gets Grit. (Under the influence of the Grit effect, the skill cannot be interrupted by the enemy)
Mobility



You move 33% faster while blocking
Counter Attack



A successful block increases your damage by 10% for 20 seconds.
leaping Strike



You jump 4 meters and deal 135% weapon damage. Cooldown 25 sec.
Opportunist



You deal 10% more damage to slow targets
Tactical Strike



The cooldown of the skill is reduced by 10% for each enemy hit
Final Strike



The skill deals 50% more damage to targets with less than 30% health
Tactician



Successful use of the skill reduces the cooldown of all sword skills by 25%
Confidence



You deal 15% more damage while you are at 100% health
Critical Precision



If you critically hit, your speed is increased by 20%
Cowardly Punishment



If the skill hits the enemy in the back, then the slowdown is hung on the enemy for 8 seconds. (Slow)
Leadership



While holding the sword, the damage of all party members is increased by 10%
Sturdy Shield



Adds 15% to physical armor
Shield Rush



You dash 5 meters, dealing 125% weapon damage and knocking the enemy down. Recovery time 20 sec.
Sturdy Grip



When blocking melee attacks with a shield, stamina damage is reduced by 15%
Shield Bash



Deals 50% weapon damage and stuns enemies in front of you for 2 seconds. If your sword is equipped with a Carnelian Gem, the ability provokes the enemy for 6 seconds
Elemental Resistance



Reduces incoming magic damage of any type by 10%
Defensive Training



You get 10% Fortify on block. (Reduces incoming damage)
High Grip



When blocking ranged attacks with a shield, stamina damage is reduced by 15%
Intimidating Bash



The skill deals 100% more damage and creates significantly more threat
One With The Shield



Successfully blocking shields reduces the cooldown of all shield skills by 1%
Improved Rush



On a successful attack, all enemies within 5 meters receive Weaken for 4 seconds. (Weaken reduces damage dealt)
Defiant Stance



All incoming damage reduced by 30% for 8 seconds. If you have a Carnelian Gem in your sword, the ability taunts all enemies within 8 meters for 6 seconds.
Final Blow





The third attack in a series of light attacks deals 15% more damage and creates more threat
Fortitude



Your current and maximum health is increased by 10% while holding a sword
Final Count Down



While your health is above 50%, incoming damage is reduced by 20%
Concussive Bash



Stun duration is increased by 1 second.
Intimidating Rush



On a successful attack, inflict 30% Slow on all enemies within 5 yards for 4 sec. (Slow slows down the enemy)
Recuperation



All incoming healing and regeneration is 10% stronger
Restoration



When the skill expires, you heal for 15% of your maximum health
Defensive Formation



When blocked, reduces all damage taken by allies by 30% within 2 meters.
War Hammer



Choose a specialization
Armor Breaker



A powerful blow that penetrates 35% of the target’s armor and deals 120% weapon damage
Epitome Of Bonk



All standard hammer attacks pierce an additional 10% armor
Hammer Time



Heavy Hammer Attacks grant 10% Empower per second. (Empower increases damage)
Indomitable



The skill gets Grit. (Under the influence of Grit, the skill cannot be interrupted by the enemy)
Exhaustive Attacks



All hammer skills apply 10% Exhaust to the target for 3 seconds. (Exhaust slows down stamina regeneration rate – the effect does not stack)
Mighty Gavel



Leap and hit with a hammer, dealing 120% weapon damage.
Hardened Steel



Heavy Hammer Attacks gain Grit. (Under the influence of Grit, the skill cannot be interrupted by the enemy)
Lasting Trauma



The skill hangs on the enemy 20% Rend for 2 sec. (Rend reduces enemy armor)
Summary Judgment



Damage to enemies below 30% health increased by 20%
Contemption



Heavy attack damage against enemies below 30% health, increased by 15%
Wrecking Ball



Slam the ground, dealing 100% weapon damage and flattening enemies.
Quick Recovery



Heavy Attacks reduce the cooldown by 7%
Impact Fracture



The skill deals 25% more Stamina Damage
Safety Measures



A successful attack with a skill grants 20% Fortify for 4 seconds. (Fortify reduces incoming damage)
Opening Act



Increases ability damage against enemies with full health
Expedite



A successful attack with this ability grants 30% Haste for 3 seconds. (Haste makes you move faster)
Power Through Pain



If you received damage, then within 1 sec. you do 20% more damage
Breathing Room



All enemies near the target hit by the ability will be knocked back 2 meters
Justice For All



Pressing the left mouse button while performing an ability grants an additional attack dealing 150% weapon damage
Outnumbered



Increases physical and magical defense by 5% for each enemy within 5 meters of you
Clear Out



A blow with a wide swing that knocks the enemy back 4 meters and deals 110% weapon damage.
I Can Do This All Day



Reduces stamina cost to block melee attacks by 30%
Shockwave



Striking the ground with a hammer, causing an earthquake within 3 meters and dealing 90% weapon damage. Stuns enemies for 1.75 seconds. If you have a Carnelian Gem in your hammer, the ability provokes the enemy for 6 seconds
Power Cleaner



A successful attack with this ability grants 10% Fortify for 4 seconds. all allies within 6 meters. (Fortify reduces incoming damage)
Guarded Sprint



Reduces incoming damage by 10% while sprinting
Acceleration



Light hammer attacks against enemies with active debuffs reduces the cooldown of hammer skills by 7%
Frailty



The skill hangs 10% Weaken on the enemy for 5 sec. (Weaken damage reduction)
Facilitated Expedition



A successful attack on an enemy with active debuffs grants you 10% Haste for 2 seconds. (Haste increases your speed)
Concussive Impact



+ 15% damage against enemies with active debuffs applied using hammer skills
Path Of Destiny



A powerful blow to the ground, provoking a surge of energy. Deals 125% weapon damage to all targets in its path
Meteoric Crater



Increases the radius of the ability to 4 meters
Clean And Refreshed


Cooldown is reduced by 5% for each enemy hit by the skill
Prevailing Spirit



35% of Crowd Crusher skill damage converted to health
Seismic Waves



The ability now dazes enemies
Resurgence



After 2 light hammer attacks, reduces the duration of the debuffs on you by 25%. Fires no more than once every 5 seconds.
Swing Away



Casting this ability gives you 30% Haste for 3 seconds. (The effect increases your speed)
Stimulated Reduction



Cooldown is reduced by 5% for each enemy hit
Aftershock



Enemies hit by the Crowd Control Effect will also be slowed by 20% for 4 seconds.
Great Axe



Choose a specialization
Reap



Using a poleaxe, you pull enemies within 5 meters in front of you and deal 110% weapon damage to them. If you have a Carnelian Gem in your ax, the ability taunts the enemy for 4 seconds.
Greed



Light attacks with a poleaxe increase your damage by 5% for 5 seconds. (Effect stacks up to 3 times)
Executioners Speed



If your light attack hits 2 or more enemies, you gain 20% Haste. (You are moving faster)
Charge



You rush at the enemy, running 10 meters and dealing 120% weapon damage the moment you reach the target, or by pressing the left mouse button. The ability cannot be interrupted by the enemy
Critical Gains



When you critically hit with a poleaxe, you heal for 10% of the damage dealt
The Collector



The ability’s range is increased to 8 meters
Deaths Embrace



Ax attacks on the enemygums with less than 50% health ignore 10% of the target’s armor
Frenzied Momentum



The skill now deals 120 – 140% weapon damage, depending on the distance traveled
Frustration



If your attack is blocked, you will receive an effect that increases damage by 15% for 10 seconds. (Effect does not stack)
Execute



A powerful attack that deals 200% weapon damage. Deals 300% weapon damage if the target is below 50% health.
Keen Edge



Critical damage increased by 10%
Hunger



You are now healed for 30% of the damage dealt by this ability
Critical Condition



When using a poleaxe, the chance to crit on enemies with less than 30% health is increased by 15%
Unstoppable-greed



The skill gains Unstoppable. (Ability cannot be interrupted by the enemy)
Unpredictable Strike



While the ability is active, you can right-click to perform an attack that deals 140 – 165% weapon damage based on distance traveled
Feed



Attacks against enemies with less than 30% health heal you for 10% of the damage dealt
Fatal Attraction



After being pulled, you make an additional spin attack that deals 115% weapon damage
Executioner



The ability is guaranteed to critically hit enemies with less than 30% health
Blood Lust



You move 30% faster and deal 15% more damage while targeting an enemy within 15 meters. (Hold the crosshair on the enemy)
Maulers Resolve



If you are hit while equipped with a poleaxe and have less than 50% health: 40 unitsher stamina will be restored.
Maelstrom



A fast spin attack that pulls enemies closer to you and deals 110% weapon damage.
Heavy Pull



Heavy Ax attacks pull enemies closer to you
Whirlwind



You spin with a poleaxe, dealing 50% damage to all surrounding enemies. If the ability has dealt damage, then you continue to spin. Fires up to 4 times. Ability does not deal critical hits
Storms Reach



The ability pulls enemies in a 50% larger radius
Enduring Strike



Heavy Attacks gain Grit. During a Heavy Attack, incoming damage is reduced by 20%. (Attack cannot be interrupted while under the influence of Grit)
Gusting Winds



The skill can now trigger up to 7 times in a row
Gravity



After pulling, you hold enemies for 30% longer
Absorb



While casting the ability, you ignore all incoming projectile damage
Gravity Well



You throw an ax, which creates a whirlwind at the point of impact. Enemies are pulled to the center of the vortex for 3 seconds, after which the vortex explodes, dealing 125% weapon damage. The area of action is 10 meters.
Unending Winds



You move 50% faster while this ability is active
No Reprieve



You perform an additional attack that pulls enemies in and deals 110% weapon damage
Revenge



If you block an attack with a poleaxe, your damage is increased by 5% for 5 seconds. Effect stacks up to 3 times
Crowded Well



Vortex explosion damage is increased by 10% for each enemy captured by the whirlwind
Surrounded



If you are surrounded by 3 or more enemies, the ability deals 30% more damage
Center-Of-Attention



Your damage is increased by 10% if you are armedax and there are 3 or more enemies within 4 meters from you
Your armor is increased by 10% if you are armed with an ax and there are 3 or more enemies within 4 meters of you
Unyielding



Allies gain 20% Fortify while in the vortex’s area of effect. (Fortify reduces incoming damage)
Maulers Fury



Attacks with a poleaxe increase damage by 3% for 3 seconds. The effect stacks up to 10 times
Hatchet



Choose a specialization
Enraged Strikes



Light and Heavy Attacks deal 20% more damage to targets below 30% health
Berserk



Turns on berserk mode for 15 sec. You deal 20% more damage. If a Carnelian Gem is inserted, the ability provokes all enemies within 8 meters for 8 seconds.
Accumulated Power



3 successful light attacks against the same target grant 30% Empower for 3 seconds or until the next attack. (The effect increases your damage)
Feral Rush



You dash towards the target and make two attacks. The first attack deals 115% weapon damage, the second – 130%
On The Hunt



Increases speed by 20% in berserk mode
Relentless Fury



Successful Heavy Attack grants 30% Empower for 3s or 4 Attacks (Increases Damage)
Desperate Refresh



The cooldown of all skills is reduced by 2% when hitting an enemy if you have less than 30% health
Dispatch



The skill deals 20% more damage to enemies with less than 30% health
Against All Odds



Base damage increased by 10% for each enemy within 5 meters
Berserking Refresh



While the berserker is active, you regain a portion of your health every 5 seconds. The amount of health returnedincreases depending on the duration of the berserk
Raging Torrent



You make 4 quick attacks, each of which deals 90% weapon damage
Crippling Strikes



If the skill hits the enemy in the back, then hangs on the target Root for sec. (Effect immobilizes enemy)
Berserking Purge



Enabling berserk mode removes all Crowd Control effects (Stuns, Slows, Roots)
Fortifying Strikes



3 successful light attacks against the same target grant 15% Fortify for 3 seconds.
Aggressive Approach



A successful attack with this ability grants 20% Haste for 6 seconds. (The effect increases your speed)
Frenzied Purge



Hitting an enemy when your health is less than 30% will remove all Bleed, Burn, Poison effects
Uninterruptible Berserk



While in berserk mode, you cannot be stunned and your attacks cannot be interrupted
Final Blow





Press the left mouse button to perform a final attack dealing 120% weapon damage
Defy-Death



When you take lethal damage, you don’t die. Instead, you become invulnerable to damage for 3 seconds, and your health is reduced to 50
Rending Throw



Throw an ax, dealing 110% weapon damage and hanging 10% Rend on the target for 10 seconds. (Effect reduces enemy armor)
Aimed Throw



Replaces a block with an aimed throw that deals 95% weapon damage. Hold the right mouse button to throw. Each roll costs 20 stamina
Critical Throw



Ax Throws can now critically hit and Headshot. Critical chance increased by 5%
Targeted Impact



Rend effect is increased to 15% if the distance to the enemy is more than 8 meters
Social Distancing



Ax throws with a bounce, dealing 130% weapon damage and slowing the target by 15% for 3 seconds.
On Fire



Every third successful attack with a throwing ax is guaranteed to be critical
Rejuvinating Crits



Successful Critical Light Attacks or Aimed Trow Restore 10 Stamina
Opportunistic



The skill deals an additional 20% damage to the target with active negative effects
Refreshing Throws



Light attacks or Aimed Throw attacks against targets with active debuffs reduce skill cooldowns by 5%
Quick Power



Movement speed is increased by 30% for 3 seconds if the skill hits a target with active negative effects
Infected Throw



Throw an ax, dealing 150% weapon damage and placing 30% Disease and 10% Weakens on the target for 5 seconds. (Disease reduces target healing, Weakens reduces target damage)
Stay Back



Slow effect increases to 25% for 4 seconds.
Exploitation



Any attacks are 15% stronger against targets with active debuffs
Mortal Power



Increases the duration of the negative effects of the skill to 8 seconds, if the target is less than 30% health
Second Wind



Attacking a target with active debuffs will reduce the skill recharge time by 20%
Boot And Rally



Light and Aimed Throw attacks restore 10 stamina when attacking targets with active debuffs
Adrenaline Rush



Dash or roll for 2 sec. after using any ability, it will consume 25% less stamina
Aerial Transmission



The skill creates a three-meter area at the point of impact for 3 seconds. All enemies in the area receive the Disease debuff
Persistent Hinderance



Any attacks are 15% stronger, against targets with active debuffs
Bow



Choose a specialization
Evade Shot



5m bounce shot that deals 125% weapon damage
Evasive Tactics



You deal 20% more damage for 5 seconds. after dodging
Catch Me If You Can



If there are 3 or more enemies within 3 meters of you, you gain 20% Haste. (The effect increases the speed)
Impale



Attacking a target with full health slows them down by 10% for 2 seconds.
Evasive Knockback



The skill knocks back enemies 2 meters
Closing In



Hitting enemies with less than 50% health reduces the cooldown of bow skills by 5%
Rain Of Arrows



You rain arrows in a 7m wide area and deal 150% weapon damage
Poison Shot



You shoot an arrow that creates a cloud of poison at the point of impact, 3 meters in diameter for 10 seconds. Enemies caught in the cloud take 10% weapon damage per second for 20 seconds.
Dodge And Weave



You gain 10% Haste for 2 sec. after dodging. (The effect increases the speed)
Hunters Insight



Attacks against an enemy with debuffs restore 5 stamina
Barbed Arrows



The skill inflicts Bleed on the target, which deals 85% weapon damage over 12 sec. (Effect stacks up to 3 times)
Infected Arrows



Damage increased to 12%
Go The Distance


The skill now grants 15% Haste for 5 seconds.
Archer’s Speed



Gives 10% Haste for 5 seconds when you switch to bow. (Not more than once every 10 seconds)
Direct Hit



If you hit the enemy directly, the skill deals 200% more damage
Mark



You deal 10% more damage to enemies with active debuffs
Battle Precision



Debuffs last 20% longer
Hooked Arrows



The skill now slows the enemy by 15% for 4 seconds.
Knee Shot



Hitting the legs slows the target by 10% for 2 seconds.
Long Range



Damage to enemies at a distance of 10 meters or more increased by 20%
Penetrating Shot



A shot that deals 150% weapon damage and penetrates all enemies up to 100 meters away
Aim True



Increases arrow speed on heavy attacks. Heavy Attack Damage + 30%
Finishing Shot



If the target’s health is below 50%, you deal 20% more damage
Blood Soaked Arrow



Each subsequent target takes 10% more damage. (Maximum 50%)
Unbreakable Focus



You take 20% less damage while aiming
Splinter Shot



You shoot an arrow, which splits into 3 arrows after 10 meters. Each arrow deals 50% weapon damage
Rapid Shot



You shoot 3 arrows – one by one. The first two deal 100% weapon damage, the last arrow deals 125% weapon damage and knocks back the enemy
Deep Strike



The skill deals 20% more damage to targets 20 meters and beyond
Opening Strike



Heavy Attacks deal 20% more damage to targets at full health
Scatter Shot



Now splits into 5 arrows
Rapid Accuracy



If all 3 arrows hit the same target, the cooldown is reduced by 50%
Surprise Attack



If you have not dealt damage for the last 10 seconds, then you do 20% additional damage
Arrow Range



Increases the arrow’s range by 100% before gravity is applied to it. (Flight range in a straight line)
Final Blow





Third Arrow deals 25% extra damage
Hawkeye



When you do a Headshot, 10% of the damage dealt is converted to health
Bullseye




Bow Critical Rate + 10%
Calculated



Reduces the cooldown of a skill by 10% for each arrow hitting the target
Concussion



Your Headshot deals 20% more damage and has a 50% chance to return the arrow to the quiver
Musket



Choose a specialization
Critical Reload



If you fire 3 Headshots with a frequency of no more than 10 seconds between them, the musket will reload instantly
Power Shot



Add more gunpowder to deal 150% weapon damage with your next attack. Not compatible with other Overload skills
Called Shot



If you keep the enemy on the front sight for more than 3 seconds, the damage increases by 15%
Powder Burn



Add more gunpowder to deal 110% weapon damage with your next attack and set the enemy on fire for 20% weapon damage per second for 9 seconds. Not compatible with other Overload skills
Greater Accuracy



Removes accuracy penalty when shooting while moving
Initial Engagement



A successful attack with a skill grants 10% Empower for 5 seconds. (Effect increases damage)
Empowering Headshot



Headshot grants 10% Empower for 5 sec. (Effect increases damage)
Backdraft



Normal Musket Shots deal + 12% damage to burning enemies
Ballistic Advantage



Removes the damage reduction of regular musket shots at targets over 50 meters away
First Blood



+ 10% damage against targets at full health
Shooter’s Stance



You move to the shooter’s stance, which increases the effectiveness of shooting. Shots deal 100% weapon damage. The aiming angle is limited to 180 °, the speed is reduced to zero, the accuracy is increased by 10%, the reload speed is increased by 75%. After 3 shots, you exit the rack
Chronic Trauma



If you make Headshot with a skill, the burn time is extended to 13 seconds.
Bullseye




Headshot skill reduces the cooldown of the skill by 15%
Called Shot Resupply



Headshots with normal shots reduces the cooldown of all musket skills by 10%
Shoot More



The number of shots per stance increased to 5
Hit Your Mark



Increases critical damage and Headshot damage depending on the distance to the target. Maximum + 30% for a target at a distance of 100 meters
Heightened Precision



While aiming, each successful shot increases damage by 2.5%. The bonus will reset to zero if you stop aiming or more than 5 seconds pass between shots. (Stacks up to 10 times)
Marksman



If 3 shots in a row hit the same target, the cooldown of all musket skills will be reduced by 25%
Sniper



Adds 3x magnification to the scope, use the mouse wheel to zoom in. Increases damage of all Headshots by 25%
Salt On The Wounds



+ 15% damage against enemies with less than 30% health
Traps



Throw a trap for 20 sec. When triggered, immobilizes the target for 3 seconds
Back It Up



Movement speed when walking / shooting is increased by 30% if there are enemies within 8 meters



Add more gunpowder to deal 120% weapon damage with your next attack, stun the target and knock them back 3 meters. Not compatible with other Overload skills
Weakened Defense



Standard attacks deal double stamina damage to enemies covered by a shield. Penetrates 10% of the armor of an enemy that is not covered by a shield
Trapped Damage



Traps hang Rend, + 20% damage to trapped targets for 3 seconds.
Empowering Weakness



A successful attack on a target with an active debuff grants 10% Empower for 5 sec. (Effect increases damage)
Lasting Impression



The skill now hangs 10% Exhaust for 8 sec. (The effect decreases the speed of stamina recovery)
Hustle



When dodging, gives 30% Haste for 3 seconds. (The effect increases the speed)
Sticky Bomb



A bomb that can be thrown at close range and that sticks to anything it comes into contact with. Detonation occurs 5 seconds after impact, dealing 175% weapon damage to all targets within 3 meters
Energy Burst



Hitting a target with an active debuff will restore 20 stamina
div>Scent of Blood



100% of damage to trapped enemies is converted to health
Tactical Reload



Dodging reloads the musket. Cooldown: 6 sec.
Unflinching Walk



Exploding Sticky Bomb restores 40 Stamina
Supplementary Repulsion



Targets hit by this skill are slowed by 10% for 8 seconds.
Double Trap



Ability to have two active traps
Kick ’em When They’re Down



Deals 10% additional damage to targets with active debuffs
Sticky Slow



Direct hits from a sticky bomb slow the target by 15% for 5 seconds.
Lethal Combo



Musket damage is increased by 25% if the target is hit by any Trapper ability
Rapier



Choose a specialization
Tondo



Hit targets in front of you. Deals direct damage and bleeds for 100% weapon damage over 12 sec. The effect stacks up to 3 times, updating the previous ones
Refreshing Strikes



Each successful attack reduces the cooldown of all skills by 1%
Engarde



+ 10% damage to target with over 50% health
Flurry



Get into a stance and unleash 5 quick piercing attacks, each dealing more damage. The skill can be interrupted at any time
Unerring



+ 5% damage to the target with bleeding from the rapier
Flourish and Finish



You perform Flourish by knocking back enemies. Click the left mouse button at the end of the Flourish execution to complete the Finish. Finish will absorb all target bleeds received with the rapier, ndealing 110% of their potential damage instantly
Overwhelm



Each subsequent hit while standing deals 25% more damage per block
Thirst For Blood



Reduces the cooldown of a skill by 10% when applying the first stack of bleeding
With Flair



Both stages of the skill gain Grit (Cannot be interrupted by the enemy)
Light Edge



+ 8% damage for 2 light attacks mid-streak
Fleeting Strikes



Each successful hit while standing reduces the cooldown of the skill by 7%
And Again



Each successful attack with a skill, even if blocked, reduces the cooldown of the skill by 25%
Heavy Puncture



Heavy Attacks extend the duration of the bleed on the target by 2 seconds. The effect extends even to future bleeds within the same stack. Only works with bleeding applied with a rapier
Swagger



Successful completion of Finish will restore 20 stamina
To the Bone



Each strike while standing increases the duration of the bleed by 1 second. The effect extends even to future bleeds within the same stack. Only works with bleeding applied with a rapier
Proper Spacing



+ 100% damage from skill to target at a distance of 4 meters or more
Fuel



Each tick of bleeding inflicted by Tondo reduces the cooldown of this skill by 3.5%
Finalize



The final strike while standing stuns the target
Bloody End



Finish now deals 150% potential bleed damage
Desperation



Deals 10.0% more damage when your stamina is below 40%
Evade



A small dash in the direction of movement, interrupting all animations and giving a short-term invulnerability. During the dash, you can perform a very fast light attack
Controlled Breathing



Each successful hit restores 3 points of stamina
Riposte



You assume a defensive stance for 1 sec. If during this time you are attacked, you carry out a counterattack, stunning the enemy for 1.5 seconds. During the use of the skill, you are invulnerable. When a Carnelian Gem is inserted into the rapier, taunt enemies within 5 meters for 4 seconds. (Monsters will only attack you)
Breathe In



Using the skill restores 20 stamina
Perfectionist



+ 10% damage if you are at full health
Fleche



You transform into a whirlwind of blades and dash 10 meters. The skill deals 145% weapon damage and pierces enemies
Insult to Injury



Using the skill grants Grit for all your attacks for 3 seconds.
Red Curtains



A critical hit reduces the cooldown of all skills by 5%
Allegro



Using this skill increases Haste by 20% for 3 seconds.
Quick Lunge



Killing with this skill reduces its cooldown by 80%
Priority



A successful counterattack reduces the cooldown of all rapier skills by 20%
Adagio



Dash forward grants + 15% damage for your next light attack. The effect disappears after an attack or after 1 second.
Swiftness



+ 3% Haste for 4 seconds for each successful hit. Folds up to 5 times. (The effect increases the speed)
Backside



+ 15% damage to the next critical attack after using the skill. The effect is active for 5 seconds.
Lasting Consequence



Stun duration increased to 2 seconds.
Crescendo



Each successful single light attack reduces the skill cooldown by 30%
Interruption



Press the left mouse button while applying a skill to interrupt it. In this case, the skill will deal 115% more damage
Momentum



The next light or heavy attack after using the skill will take + 25% damage. The effect disappears after an attack or after 3 seconds.
Spear



Choose a specialization
Deadly Consistency



+ 10% damage on consecutive heavy attacks against a single target
Javelin



Throw a spear, dealing 125% weapon damage and stunning the target on hit
Deadly Reach



+ 10% chance to crit on enemies at a distance of 3 meters or more
Refreshing Reach



Successful heavy attacks reduce the cooldown of all spear skills by 15%
Forceful Impact



The skill knocks back the target on hit
Evasive Maneuvers



Dodging uses 20% less Stamina for 2 seconds after successful hits
Sweep



A sweeping leg attack that deals 75% weapon damage and knocks down enemies
Cyclone



A spinning attack that deals 110% weapon damage. Knocks enemies back 3 yards and slows them down by 50% for 3 seconds.
Invigorating Crits



Crits restore 20 stamina
Merciless Strength



+ 25% damage to downed targets
Tenacious Sweep


The skill gains the Grit effect and cannot be interrupted by the enemy
Invigorating Combo



Recovers 25 points of stamina for each hit with a skill
Refreshing Precision



Headshot reduces skill cooldown by 50%
Defensive Stance



Successful Heavy Attacks grant Fortify, reducing incoming damage by 15% for 2 seconds.
Coup de Grâce



Press the left mouse button while using Sweep for an additional attack dealing 125% weapon damage
Strong Momentum



The skill gains the Grit effect and cannot be interrupted by the enemy
Strong Conditioning



+ 30% stamina regeneration rate if your stamina is below 50%
Deadly Distance



+ 2.5% damage per meter the distance traveled by the spear. (Maximum + 100%)
Reserved Strength



+ 25% damage while at full stamina
Precise Jabs



+ 5% crit chance for light attacks
Skewer



You dash with a thrust that deals 125% weapon damage. Bleeds the target for 10% weapon damage per second for 10 seconds
Refreshing Jabs



The second attack in the chain of light attacks reduces the cooldown of all spear skills by 10%
Perforate



Three fast piercing attacks, each dealing 70% weapon damage and inflicting Rend, which reduces the target’s damage absorption by 5% for 10 seconds. Cooldown: 12 sec.
Crippling Jabs



The last attack in a chain of light attacks slows the target by 30% for 3 seconds if the target is below 30% health
Deadly Ambush



+ 20% damage against targets at full health
Finishing Blows



+ 15% damage against targets below 30% health
Unerring Precision



+ 20% damage against targets with an active Grit effect
Follow Through



Critical attacks increase your damage by 20% for 10 seconds.
Vault Kick



Leaning on the spear, you dash forward and kick. Deals 75% weapon damage, stuns the target for 1.5 seconds. If a Carnelian Gem is inserted into the spear, the skill provokes the enemy for 2 seconds. (Monsters will only attack you)
Rupturing Strikes



Rend effect increased to 10% for each attack with a skill against targets with more than 50% health
Deep Wound



Bleeding duration increased to 15 seconds.
Aggressive Maneuvers



The first successful attack with a skill within 2 seconds after dodging reduces the cooldown of all spear skills by 20%
Relentless Blows



A successful attack on a target with less than 50% health increases damage by 20% for 5 seconds.
Impactful Strikes



Dazes the enemy if all three hits hit the target
Exacerbating Crits



Spear Critical Hits increase the duration of debuffs and bleed by 20%
Exposed Wounds



+ 15% crit chance against bleeding targets
Continuous Motion



A successful attack with a skill reduces the cooldown of other spear skills by 30%
Exploited Weakness



+ 10% damage for each debuff placed on the target. (Maximum up to 30%)
Life Staff



Choose a specialization
Divine Embrace



Heals the target for 150% weapon damage. Mana cost 25
Absolved



Light and Heavy Attacks no longer cost mana
Privilege



Divine Embrace cost reduced to 20 mana
Sacred Ground



For 15 seconds, creates an area in which allies are healed for 20% weapon damage per second. Mana cost 15
Mending Touch



Heavy Attacks now remove 1 debuff when hitting an ally
Blissful Touch



Light attacks now heal the target for 20.0% weapon damage when hitting an ally
Desperate Speed



When you heal an ally with less than 50% health, the cooldown of the staff of life is reduced by 10%
Holy Ground



Stamina and mana recovery is increased by 100% in the area of effect
Revitalize



A successful light attack reduces the cooldown of all skills by 5%
Splash of Light



Heals you and all party members for 50% weapon damage. Cost: 15 Mana
Shared Struggle



If the target is less than 50% health, heals an additional target within 8 meters
Blessed



The power of incoming healing is 50% higher in the area of effect of the skill
Enchanted Justice



During the battle, you can activate the healing aura, it acts for you and nearby allies within a radius of 4 meters. (Heals 10% of equipped weapon damage per second for 6 seconds.
Shared Recovery



If you heal a target below 50% health, gain 3% of your maximum mana
Rebound



If the second target also had less than 50% health, heals another target within 8meters
Sacred Protection



While holding the staff of life, all party members gain + 10% base health
Intensify



Heavy Attacks increase healing by 10% for 10 seconds. (Folds up to 3 times)
Purify



Splash of Light also removes 1 debuff
Divine Blessing



If an ally is below 50% health, your heals are 30% stronger
Orb of Protection



Shot with a sphere of good. When it hits an ally, it grants Fortify (+ 15% damage absorption) for 20 seconds and heals for 10% weapon damage. Deals 146% weapon damage when hitting an enemy. Cost 16 mana
Bend Light



Your healing is 20% stronger for 5 seconds after dodging
Defensive Light



Blocking a Melee Attack Restores 5% of Maximum Mana
Protectors Blessing



Upon hitting an ally, restores health over 10 seconds. (recovery heals in the amount of 7.5% of the equipped weapon’s damage per second)
Protectors Touch



Successful light and heavy attacks grant + 15% damage absorption for 3 seconds.
Beacon



Shot a projectile of light. Deals 146% weapon damage on hit. Sticks to the target and heals all allies in the area for 20% weapon damage per second for 10 sec. Cost: 16 Mana
Shared Protection



Upon hitting an ally, it restores health and also receives the Fortify effect. (Regeneration heals at the rate of 7.5% of the equipped weapon’s damage per second) (Fortify reduces incoming damage)
Protector’s Strength



Your healing is 10% stronger if you have a buff
Lights Embrace



Heals an ally for 100% weapon damage and + 30% for each buff on intactand. Cost 18 mana. Cooldown: 4 sec.
Infused Light



50% more radius



When hitting an ally, the effect applies to all allies within 3 meters of the target
Inspire



The skill also restores 25 stamina targets
Balance



If you are hit with less than 50% health, you are hastened by 10% for 5 seconds. (Not more than 1 time in 20 sec.)
Radiance’s Blessing “



Spirits United



Speed up mana regeneration by 3% for you and your party members
Connection



When a skill heals an ally, you recover 1% of the maximum MP for each buff on the target
Glowing Focus



Buffs outgoing from you last 20% longer
Speed of Light



The skill also speeds up allies by 20% for 3 seconds.
Magnify



The Lights Embrace skill extends the duration of all life staff buffs by 2 seconds.
Fire Staff



Choose a specialization
Pillar of Fire



A small area strike that deals 134% weapon damage. Cost 15 mana. Cooldown: 10 sec.
Spell Focus



Successful Heavy Attacks restore 5% of maximum Mana
Fiery Restoration



Successful Heavy Attacks reduce the cooldown of Fire Staff skills by 10%
First Strike



The skill deals 40% more damage to targets with full health
Meteor Shower



You unleash up to 32 meteors on your target, each dealing 34% weapon damage. Cost 30 mana (5 mana / sec.)
Clear Mind



Gives 10% Empower if your MP level is above 50%. (Effect increases damage)
Arson Advantage



You restore 10% of your maximum MP for each enemy hit by the skill
Immolation



Each hit restores 1% of your maximum mana
Singe



Fire Staff critical strikes inflict burning, dealing 3% weapon damage per second for 6 seconds
Fireball



You throw a heavy Fireball that explodes at the point of impact, dealing 140% weapon damage and leaving behind a burning field with a diameter of 3 meters for 6 seconds. A burning field deals 10% weapon damage per second. Mana cost 25
Spellslinger



+ 15% to crit chance with skills
Fiery Determination



The skill can no longer be interrupted by the enemy
Clear Casting



If you haven’t taken damage in the last 3 seconds, you deal 10% more damage with your next hit or skill
Scorched Earth



The duration of the burning field has been increased to 9 seconds.
Prophet of a Fire God



While holding Fire Staff, your critical damage is increased by 20%
Flare



Heavy Attacks no longer cost mana
Judgment of Helios



The number of meteors increased by 25%
Catch



A direct Fireball hit restores you 10% of your maximum MP and reduces the cooldown of all Fire Staff skills by 7%
Runes of Helios



Casting fire spells creates a fire rune on the ground, increasing spell damage by 30% while standing on it. The rune lasts 7 seconds. Cooldown: 30 sec.
Pyromania



While holding Fire Staff and have less than 50% health, your damage is increased by 20%
FlameThrower



You create a stream of flame, dealing 34% weapon damage per second to all enemies in its path. Each successful hit sets the enemy on fire with 3% weapon damage per second for 6 sec. Cost 5 mana / sec.
Incinerate



You create a fiery explosion around you, dealing 130% weapon damage and knocking enemies back 3 meters. Each successful hit sets the enemy on fire with 3% weapon damage per second for 6 sec. Cost 22 mana. Cooldown: 12 sec.
Heat Up



Recover 5% of maximum mana when blocking melee attacks
Fire’s Reach



Flame range increased by 50%



You gain 10% Fortify for 2 seconds when you deal Burn Damage. (Fortify effect reduces incoming damage)
Scorched



Each hit with a skill applies an additional burning effect
Kindle



Burning effect lasts 20% longer
Infernal Flames



Base skill damage increased by 25%
Burn Out



Slide forward, leaving a trail of fire behind you, igniting enemies with 5% weapon damage per second for 13 seconds. Cost 30 mana
Cauterize Wounds



20% of the damage dealt by the skill is converted to health
Pyro Dancer



Now the skill is restored instantly
Watch it Burn



Light attacks set enemies on fire for 3% weapon damage per second for 6 seconds.
All In



The cooldown of all Fire Staff skills is reduced by 2% for each enemy hitting the dey zoneskill effects
Flame out!



Incinerate deals damage twice
Trial by Fire



When you receive damage, you create a field of fire around you, dealing 5% weapon damage to all enemies within 4 meters. Activated when taking damage in battle, lasts 10 seconds
Combat Speed



Using Fire Staff skills increases your haste by 20% for 5 seconds.
Heat It Up!



Skill range increased by 50%
Reheat



If you haven’t used the Fire Staff skill for 6 seconds, your mana recovery is increased by 400%
Ice Gauntlet



Choose a specialization
Cold Reach



The damage of light and heavy attacks against enemies located at a distance of 15 meters or more is increased by 15%
Ice Spikes



You create a wave of ice spikes 8 meters long. The wave ends with a large spike, dealing severe damage and knocking back enemies. Press LMB before the wave travels all the way to trigger the big spike ahead of time. Mana cost 15
Critical Rejuvenation



Critical hits restore 15 mana
Energized Critical



Critical damage of Frost skills increased by 15% while you are at full stamina
Refreshing Spikes



The cooldown of the skill is reduced by 10% if the large spike reaches the target
Ice Storm



You create an ice storm with a radius of 5 meters and a duration of 5 seconds, which slows down enemies and damages them. Creates a snowy area. Enemies in the storm area are slowed by 25%. Range 20 meters. Mana cost 25
Wind Chill



You create a directional stream of icy wind, a range of 7 meters and a duration of 2 seconds. The first 5 meters of the stream push enemies away, the last 2 meters have a 20% increased damage, but do not have a knockback effect. You can movebe, applying skill. Mana cost 20
Empowered Spikes



Great Spike damage increased by 20% against enemies with less than 30% health
Gathering Storm



A series of 3 successful consecutive light attacks against the same target restores 15 mana
Weakening Gust



Damage against targets with less than 50% health, in the area of the storm, increased by 10% for 3 seconds.
Enduring Chill



Skill duration increased by 1 sec.
Deadly Path



Wave of Thorns now dazes targets and deals 10% more damage. Does not apply to large spike damage
Critical Frost



Crit rate on enemies in a snowy area or under the effect of Frostbite increased by 20%
Storm Summoner



The cost of the skill is reduced by 80% while you have full mana
Chilling Blast



The last 2 meters of the skill now deal 25% increased damage
Heavy Freeze



Heavy attacks on an enemy while affected by Ice Storm or Frostbite freeze them for 1 second.
Spiky Reach



Large spike now explodes in a hail of debris, dealing damage over a larger area. Shards have a range of 6 meters and deal 75% of the damage of a large spike
Punishing Storm



+ 10% damage for each enemy in the area of Ice Storm
Ultimate Chill



Ice Skills hang Frostbite on enemies, increasing Ice Damage by 35% for 3 seconds.
Blocking Stamina



Blocking with a gauntlet converts 3 megapixels to 15 stamina per hit blocked
Ice Pylon



You create an Ice Pylon that attacks enemies with ice projectiles for 15 seconds or until it is destroyed. Dalnostb action 20 meters. Creates a snowy area with a radius of 1 meter. Mana cost 15
Quick Frost



In a snowy area, your speed is increased by 10%
Ice Shower



You form an ice curtain 1 meter wide and 5 meters long for 4 seconds. Enemies in the area of effect of the skill will receive Frostbite. The effect blocks sprint and evasion, slows down by 50% and lasts for another 1 second after the enemy leaves the area of effect of the skill. Mana cost 25
Greater Pylon



Damage to slowed targets increased by 10%
Empowered Frost



Casting spells in a snowy area recovers 3 mana
Enduring Shower



Skill duration increased to 7 seconds.
Frozen Touch



Slows enemies by 25% for 2 seconds when they hit you with a melee attack while you are at 100% health
Pylon Regen



If Ice Pylon does not take damage for 5 seconds, it fully restores health
Entombed



You transform into a block of ice, becoming immune to any damage and greatly increasing the rate of mana regeneration. The block of ice lasts 10 seconds and can be broken. You can destroy the block ahead of schedule by pressing the right mouse button or explode the block by pressing the left mouse button and spending 20 mana, which will knock enemies back and damage them. Cost of 10 mana
Quick Shower



You or your ally will gain + 25% speed for 2 seconds when crossing the veil
Pylon Dodge



Dodging with full stamina will increase Ice Pylon’s rate of fire by 3 seconds.
Refreshing Frost



Using skills in a snowy area reduces the cooldown of all ice skills by 20%
Strengthened Tomb



Exploding a block of ice increases your defense by 25% for 3 seconds.
Frigid Showers



Frostbite also applies a Rend effect that reduces defense by 10%
Defiant Freeze



Using ice skills also gives you 20% Fortify for 2 seconds. (The Fortify effect reduces incoming damage)
Pylon Refresh



Successful Ice Pylon attacks extend Ice Pylon’s lifetime by 1 second.
Cleansing Tomb



Using the skill removes all debuffs from you
Ultimate Frost



Doubles Ice Pylon’s health and increases the radius of the snow area to 5 meters. Doubles the effects of Quick Frost and Empowered Frost